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SpNz - Matheus


Nick ESO: Abilidebob (en AoMT) Clan AOEIII/AOM: SpetsNaz Post: 3511 Edad: 17 Localización: Brazil Fecha de inscripción: 10/11/2008
 | Tema: A Dutch strategy for x1 Miér Dic 03, 2008 5:27 pm | |
| in the tournamente, in the 1x1 matchs, we can do the dutch turtle. i will post a rec of an expert player doing the turtle (just for show the basic). in our turtle version, we make walls faster, and may make soldiers faster. why its good make turtle? the enemy army will take at least 40 secs to destroy a wall, and we will have skimichers atacking, then when the enemy finally break the wall (if he can), he will not have more than 5 soldiers, and we will have at least 15 skimichers. another reason to make turtle, is because we don't have to hunt in late game. the banks and more some vills in mines will give all necessary gold. when the third card comes (600 wood) we can make a farm with 400 wood, and coleting more 200 wood we make other, then all food we need will come of these 20 villagers (and some more vilagers if we still have animals close). the rest vilagers go to wood, and we use it at the better way. [Tienes que estar registrado y conectado para ver este vínculo]i can't say exactly the full strategy now, because i have to go, but later i post it |
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SpNz - Matheus


Nick ESO: Abilidebob (en AoMT) Clan AOEIII/AOM: SpetsNaz Post: 3511 Edad: 17 Localización: Brazil Fecha de inscripción: 10/11/2008
 | Tema: Re: A Dutch strategy for x1 Miér Dic 03, 2008 8:17 pm | |
| ok, now i will post the full dutch turtle: if u start with more 100 food, up with 15 vills, if its another crat, up with 16. up with 400 wood. when u start uping, put 3 on gold, and 6 or 7 on wood, and start making the wall in discovery, as soon as u get wood. when u hit second age, at least a half of the wall its builded, and the other half its "waiting for make". use the 400 wood to make barrck and 2 houses (and a market if u have luck with wood treasures) get the card of 700 wood. with these 700 wood, make 2 gates on your wall, and make 2 banks (with wood of using 600 of the crats and 100 of the trees). then get the card of 1 bank. (don't forget to keep sikmicher and vilagers flux) u should get enought resources to make the last bank. after all that, get the card of 600 wood, make a farm, and colect more 200 wood, and make another farm... soon after that, stop making skimichers, and age up. u should get another card in the start of the age up. i like to get the card of 8 pikes, but if u are clos to age 3, wait a litle and get army later. in the midle of the age up, u should have wood enought to make a stable or a "canon house". u i like to make a canon house, and get anti cav by cards, and when anti cav cards are over, i make a stable and start making Ruyters. and thats it! obs1: put on your deck 1 age 3 mercanarie card, if u accumulate gold, u can expend it. obs2: when u make the wall, be sure to have space for banks, houses, barracks and about 3 farms. obs3: after get in age 3, make a second wall, in otrher place, to put other building, and maybe farms obs4 (and most important): if u do this against russia or iroquois, be sure that u can make walls fast, because if their rush penetrate your non complete wall, its almost sure that u lose |
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SpNz - Juan Andres


Nick ESO: Castan Clan AOEIII/AOM: SpetsNaz Clan Post: 1171 Edad: 21 Localización: Colombia Fecha de inscripción: 13/11/2008
 | Tema: Re: A Dutch strategy for x1 Miér Dic 03, 2008 8:22 pm | |
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SpNz - Matheus


Nick ESO: Abilidebob (en AoMT) Clan AOEIII/AOM: SpetsNaz Post: 3511 Edad: 17 Localización: Brazil Fecha de inscripción: 10/11/2008
 | Tema: Re: A Dutch strategy for x1 Miér Dic 03, 2008 9:47 pm | |
| just for note, this strategy works well even without any treasure! then with treasures, this strategy works even better |
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SpNz - Arthur


Nick ESO: King_Arthur_2006 Clan AOEIII/AOM: SpetsNaz Clan Post: 5370 Edad: 20 Localización: SPS Fecha de inscripción: 02/11/2008
 | Tema: Re: A Dutch strategy for x1 Jue Dic 04, 2008 1:03 am | |
| yo vi la rec, y bueno no la termine de ver pero iba ganado el Holandes muy aplastantemnte, creo qeu el gano no se. Y la vedad que eso es muy arriesgado ya que no creo mucho ejercito solo como 4 husares y 10 guerrilleros de ahi solo puros aldenaos y mejoras economicas,y cuando empezo a crear army de verdad fue como al min 11 o 13, y la verdad que si DAMMIT rompia esa murallla estaba acabado el holandes, no se po rque no siguio persistiendo LOL salu2 ----------------------------------------------google traduccion i dont know if is goodxD---------------------- I saw the rec, and not the good I watch but was very aplastantemnte won the Dutch, I think the win was not qeu. And the truth that is very risky because I do not think much as 4 husares single army and 10 guerrillas of there just pure aldenaos and economic improvements, and when the army started to establish the truth was like 11 or 13 minutes, and the truth that DAMMIT if that broke the Dutch murallla was finished, there is no po rque not followed persist LOL SalU2 |
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SpNz | And_Che


Nick ESO: And_Che Clan AOEIII/AOM: - SpetsNaz Clan - Post: 7611 Edad: 24 Localización: ..::ChilitO::.. Fecha de inscripción: 02/11/2008
 | Tema: Re: A Dutch strategy for x1 Jue Dic 04, 2008 8:10 am | |
| Yo el dia de ayer leei una estrategia de los Portugueses FF..... juge 3 partidas y las 3 ganadas.... :) los portos no son una civi regularmente ocupada, pero si tienen una buena combiancion de army.... son guerris + los dragones (los mas fuertes del game) y ha eso le podes agregar las ametralladoras... PD: una de esas partidas fueron 1x1 vesus un Japones (Antl) Ultimamente me eh dado cuenta que el punto debil de los Japoneses Son los FF, ya que los japoneses jamas tiene Deck para un FF y si tu lso haces en el min 6 el japones va a dejar de crear unidades para tambien pasar de edad y ahi tu lo tienes que atacar ya que tendras cartas de unidades... y no tendra muchas unidades en el min 8 o 9. o lo otro que puede hacer el japo es atacarte con lo que tenga pero lo detienes muy facil, ya que tampoco tendria un gran army..... lo malo que si no resulta tu ataque estaras perdido.... lol Eso lo eh visto en varias partidas contra japos.... y ami en lo personal me la han echo en ESO... :suspect: _______________________________________________________  [Tienes que estar registrado y conectado para ver este vínculo] border="0" alt="" /> |
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SpNz - Matheus


Nick ESO: Abilidebob (en AoMT) Clan AOEIII/AOM: SpetsNaz Post: 3511 Edad: 17 Localización: Brazil Fecha de inscripción: 10/11/2008
 | Tema: Re: A Dutch strategy for x1 Jue Dic 04, 2008 9:53 am | |
| the ports are good because if we don't have much army, or much siege atack (russia), we can't rush. that happened in 1x1 me vs monky. the firsth game i win rushing with iros, but the second i lose. monky only make army in third age, so, just in 8 MINUTES he start making soldiers.... but i can't destroy the tcs, then his economy was better than mine =/ |
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SpNz - Matheus


Nick ESO: Abilidebob (en AoMT) Clan AOEIII/AOM: SpetsNaz Post: 3511 Edad: 17 Localización: Brazil Fecha de inscripción: 10/11/2008
 | Tema: Re: A Dutch strategy for x1 Jue Dic 04, 2008 10:54 am | |
| ufff.... guys.... i tied this strategy with a lot of players, i lose all =/. don't have map control sux, and u wilagers can't colect much wood.... its good to make against russia and sioux, but thats all. better don't make this in the tourney... |
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SpNz | And_Che


Nick ESO: And_Che Clan AOEIII/AOM: - SpetsNaz Clan - Post: 7611 Edad: 24 Localización: ..::ChilitO::.. Fecha de inscripción: 02/11/2008
 | Tema: Re: A Dutch strategy for x1 Jue Dic 04, 2008 12:59 pm | |
| Gracias por colaborar con el tema de las estrategias, ahi que seguir buscando.... Es la unica posibilidad de mejora _______________________________________________________  [Tienes que estar registrado y conectado para ver este vínculo] border="0" alt="" /> |
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[SpetesNaz] Siderit
Llevo animales al TC

Post: 10 Fecha de inscripción: 30/11/2008
 | Tema: Re: A Dutch strategy for x1 Sáb Dic 06, 2008 6:52 pm | |
| I igree with Matheus. Its by far more important to have map control and when a good player see that you are going to turtle, he goes FF or he invested into eco at mass. BTW we have tried it with mantheus, it seems that it isnt realy good idea  |
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SpNz - Juan Andres


Nick ESO: Castan Clan AOEIII/AOM: SpetsNaz Clan Post: 1171 Edad: 21 Localización: Colombia Fecha de inscripción: 13/11/2008
 | Tema: Re: A Dutch strategy for x1 Sáb Dic 06, 2008 7:44 pm | |
| yea anyways i dont know how how to use ducth, but the other day we had a really funny gg and_che used dutch and i used ottos, i did a FI and and_che boomed, the funny thing is that our enemies didnt attack so i got to industrial and got the bombards out and with lots of cools ships and gg  |
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SpNz - MigueLo_


Nick ESO: MigueLo_ Clan AOEIII/AOM: SpetsNaz Post: 4493 Edad: 19 Localización: Bogota - Colombia Fecha de inscripción: 21/11/2008
 | Tema: Re: A Dutch strategy for x1 Dom Mayo 03, 2009 5:19 pm | |
| la mejor strat holandes es el turtle ...... ( no funka vs francia... ellos pasan a 3a y te llenan de caballos gordos ) _______________________________________________________  AoM:TT Player!!! :DADMIN |
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SpNz - Arthur


Nick ESO: King_Arthur_2006 Clan AOEIII/AOM: SpetsNaz Clan Post: 5370 Edad: 20 Localización: SPS Fecha de inscripción: 02/11/2008
 | Tema: Re: A Dutch strategy for x1 Dom Mayo 03, 2009 11:45 pm | |
| jajajajaja _______________________________________________________ [Tienes que estar registrado y conectado para ver este vínculo] Para ver una verdadera Firma OP  |
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mow_cokex

Noob

Clan AOEIII/AOM: t.w.e. Post: 6 Edad: 19 Localización: *santiago* de chile Fecha de inscripción: 18/12/2009
 | Tema: Re: A Dutch strategy for x1 Mar Dic 22, 2009 9:47 pm | |
| hola ,saben tengo una duda con con que civis se debe sacar mas luego y mas rapido los bancos ? porq me an jodido con eso.... :D |
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SpNz - Matheus


Nick ESO: Abilidebob (en AoMT) Clan AOEIII/AOM: SpetsNaz Post: 3511 Edad: 17 Localización: Brazil Fecha de inscripción: 10/11/2008
 | Tema: Re: A Dutch strategy for x1 Miér Dic 23, 2009 9:29 am | |
| siempre tienes que sacar rapidamente los bancos... la pregunta es: cuantos bancos sacar antes de enpezar hacer el exercito. esto varia mucho.. da la civ del inimigo, a la estratégia del inimigo, a su estratégia y al mapa en que estas. _______________________________________________________  [Tienes que estar registrado y conectado para ver este vínculo] border="0" alt="" />    |
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